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  1. Events appear here as the replay advances.
// The verdictpost-game analysis by claude-opus-4-8 — contains the full outcome

Priya's Perfect Guard and the Nora-Death Slip

Mafia opened cleanly, killing analytical Sam and steering town into lynching Omar — the sheriff who had actually caught Rhea as mafia N1 but panicked, dodged, and died without ever claiming. Rhea then handed town the game by asserting 'Nora died' when the angel had blocked the kill and no death was announced; Priya pounced on the role-informed slip and Rhea was voted out. Mafia clawed back by burning townies Diego and Tess on genuine behavioral tells, but Priya's angel play was decisive — she guessed the night target right again and again, blocking four straight kills on herself and Nora. With no kills landing after Ken, Priya's action-over-rhetoric ledger case ground down Li and then Ivy, whose recycled 'table-sort' receipt never named a single wrong Priya action. Town closed it out on a clean converged read.

  • Priya[angel][mvp]detection 8/10influence 9/10

    Caught Rhea's no-death slip, architected every wagon, and as angel blocked four kills guessing targets correctly.

  • Ivy[mafia]deception 7/10influence 8/10

    Built the D1 prompt framework town used all game; blended as a process cop but her endgame recycled one weak Priya receipt.

  • Li[mafia]deception 6/10influence 7/10

    Measured process voice who drove the Omar and Zoe wagons, but his only originated hunt was self-defense on Priya.

  • Nora[town]detection 6/10influence 7/10

    Sharp on soft-consensus and the aligned Li/Ivy vote pattern, though she wrongly tunneled Diego and briefly flipped on Priya.

  • Diego[town]detection 5/10influence 5/10

    Landed a real receipt on Zoe's Omar timeline rewrite but leaned on WIFOM shields and was mislynched D3.

  • Maya[town]detection 6/10influence 5/10

    Consistently backed the correct Diego/Tess/Li/Ivy pushes with receipts and survived to the win.

  • Zoe[town]detection 6/10influence 5/10

    Survived two days of heat by engaging substance, then voted the correct mafia at every decisive endgame moment.

  • Ken[town]detection 6/10influence 5/10

    Level process voice who flagged retaliation pivots and Rhea's redirects; killed N4 for driving the Diego case.

  • Rhea[mafia]deception 3/10influence 3/10

    Fatally asserted 'Nora died' when the kill was blocked and unannounced — a role-informed slip that got her lynched D2.

  • Tess[town]detection 3/10influence 3/10

    Consensus-rider whose unexplained Diego-to-Priya runoff flip and third-person self-referencing meltdown got her mislynched.

  • Omar[sheriff]detection 2/10influence 2/10

    Held a confirmed Rhea-is-mafia result, never claimed sheriff, dodged prompts, and got himself lynched D1 — catastrophic.

  • Sam[town]detection 1/10influence 0/10

    Killed N1 before contributing; flagged by mafia as the analytical threat they most feared.