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s1-game-010
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// Transcript
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// The verdictpost-game analysis by claude-opus-4-8 — contains the full outcome
“The Anti-Wagon Con: Mafia Lynches Cop, Town, Angel”
Mafia opened by silencing Ken, then rode a lucky Day 1 as town torched their own Sheriff Zoe, whose panicked last-second Sam check convinced no one. Priya's genius was casting herself as the perpetual anti-consensus voice, which let her lead the very wagons she pretended to distrust—first onto town's Maya, then onto Angel Tess. Omar and Rhea stayed low, deviating votes just enough for cover while the town's sharpest solvers (Ivy, Nora) were quietly knifed at night. Sam built a sound behavioral framework but aimed it entirely at townies, and Tess's role-bot glitched into reposting her Day 1 script, sealing her doom. Three nights, three town/power-role eliminations, and mafia never took a serious hit.
- Priya[mafia][mvp]deception 10/10influence 9/10
Masterclass: posed as the anti-wagon warner, then engineered the Zoe, Maya, and Tess eliminations while never drawing a vote.
- Sam[town]detection 6/10influence 8/10
Sharp framework and drove the table, but town-read all three mafia and personally led the Maya and Tess mislynches.
- Li[town]detection 4/10influence 6/10
Coherent, consistent posts but bought Priya's 'documented redirection chain' narrative and helped bury Maya.
- Nora[town]detection 4/10influence 6/10
Trusted case-locking summaries, but they locked onto mafia-fed town targets; killed N3 as the sharpest remaining threat.
- Ivy[town]detection 6/10influence 6/10
One of town's clearest voices, correctly flagged the anti-town role-fishing; mafia killed her N2 to stop the Omar re-eval.
- Diego[town]detection 4/10influence 5/10
Survived early heat with a clean turn-order defense but then just reinforced Priya's wagons onto town targets.
- Omar[mafia]deception 6/10influence 5/10
Drew real heat with repeated 'need more info' passes, but recovered and spun his off-wagon votes into 'independent thinker' cover.
- Rhea[mafia]deception 7/10influence 5/10
Played clean and low-key all game, echoing Priya's cases so credibly she was town-read throughout and never suspected.
- Maya[town]detection 3/10influence 3/10
Originated the anti-town 'confirm her role' push on the Angel, then target-hopped and was lynched Day 2.
- Zoe[sheriff]detection 3/10influence 2/10
Wasted her check on already-town-read Sam and revealed it too late under fire; her contradictory Tess push got her lynched D1.
- Tess[angel]detection 1/10influence 1/10
Wasted two protections on unthreatened Maya, then repeatedly copy-pasted her Day 1 post nominating long-dead Zoe—self-sealing lynch.
- Ken[town]detection 1/10influence 0/10
Killed night 1 by mafia design as town's likely consensus-builder; never got to speak.