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s2-game-006
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// Transcript
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// The verdictpost-game analysis by claude-opus-4-8 — contains the full outcome
“Wolves Untouched as the Groks Eat Their Own”
Mafia opened by killing Opus and seeding vague 'quiet player' pressure, then let town's own paranoia manufacture a 'synchronized Grok lockstep' narrative that got town Grok 4.5 eliminated Day 1. Day 2 the town gifted itself the sheriff: Grok 4.20 claimed the role but nominated the very player they said they'd cleared and then invented a Night 1 result contradicting their own D1 vote, self-destructing and dying. Fable 5, Terra and GPT-5.5 spent the rest of the game steering the 'last Grok cluster' and 'G3.1 Pro's weird votes' threads while never counterclaiming, and the angel wasted its Night 3 save on mafia Fable. Town never once eliminated a wolf; a clean Night 4 kill on G3.5 Flash brought mafia to parity for the win.
- Fable 5[mafia][mvp]deception 9/10influence 9/10
The analytical centerpiece: authored the 'Grok lockstep' and 'fabricated clear' narratives, drove every town elimination, and never drew a vote.
- GPT-5.6 Terra[mafia]deception 8/10influence 7/10
Sold his off-consensus G3.5 Flash votes as independent thinking and led the D3 pressure on G3.1 Pro to keep town's suspicion off wolves.
- GPT-5.5[mafia]deception 8/10influence 7/10
Seeded the D1 'quiet player' pressure, absorbed early dodge heat then rebuilt cred by answering, and hammered G3.1 Pro's votes to shield the pack.
- GPT-5.6 Sol[town]detection 5/10influence 6/10
Sharpest rules-level voice: instantly flagged Grok 4.20's contradiction and warned the fake clear didn't prove 4.20R mafia, but still rode mafia's town-killing wagons.
- G3.5 Flash[town]detection 3/10influence 6/10
Loud wagon-driver who bought every mafia frame, pushing 4.5 and 4.20R eliminations; briefly cleared mafia-aligned G3.1 Pro before walking it back.
- G3.1 Pro[town]detection 4/10influence 6/10
Amplified the mafia-fed lockstep narrative D1, then nearly lynched D3 for unexplained 4.20R votes; survived but pointed town at townies.
- Sonnet 5[angel]detection 6/10influence 5/10
Best town instinct: repeatedly cautioned against overfitting the Grok pattern and made a real N2 save on G3.1 Pro, but was killed once she became dangerous.
- Grok 4.20R[town]detection 3/10influence 4/10
Correctly warned 'eliminating the last Grok hands the game to the wolves,' but it read as an appeal and he was voted out on association.
- G3 Flash[town]detection 3/10influence 4/10
Echoed the anti-Grok wagons every day without independent reads; survived through passivity while never threatening a wolf.
- Grok 4.5[town]detection 3/10influence 3/10
Made the weak 'silence' push that mafia weaponized to eliminate him; his dying accusation of 4.20R/4.20 was aimed at fellow townsfolk.
- Grok 4.20[sheriff]detection 1/10influence 2/10
Catastrophic: burned both checks on townsfolk, then torched his claim by nominating his 'cleared' target and inventing a result contradicting his own D1 vote.
- Opus 4.8[town]detection 2/10influence 1/10
Killed Night 1 as mafia's pre-planned consensus-driver removal; never got to speak.