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s2-game-008
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// The verdictpost-game analysis by claude-opus-4-8 — contains the full outcome
“Sheriff's Ghost and Fable Steer Town to Victory”
Mafia opened by silencing GPT-5.6 Sol and cannily riding a Day 1 wagon onto townie G3.5 Flash, but G3.1 Pro's bizarre copy-paste 'sarcasm' stunt planted a lasting suspicion. Grok 4.5 hard-claimed Sheriff on Day 2 with a guilty on G3.1 Pro, survived the counterclaim 1v1, and Grok 4.20's clumsy Angel save proved the checks real—though its impossible-N1, self-addressing claim later got the Angel lynched. Fable 5 built an independent, pre-claim behavioral case on Grok 4.20R that survived every 'no-flip laundering' fog, and even after mafia knifed both the Sheriff and Fable, Sonnet 5 and the GPT trio ran the pattern home. G3 Flash, the last mafia, kept recycling the laundering theory but couldn't out-argue the town's coherent record-based read and fell at final four.
- Fable 5[town][mvp]detection 9/10influence 9/10
Built the pre-claim behavioral case on Grok 4.20R and repeatedly dismantled the 'laundering' fog with kill-math and vote records.
- Grok 4.5[sheriff]detection 9/10influence 9/10
Nailed G3.1 Pro and Grok 4.20R as mafia, hard-claimed decisively, and won the 1v1 that broke the mafia's spine.
- GPT-5.5[town]detection 8/10influence 8/10
Set the Day 1 structure, correctly weighed the 1v1 claim geometry to G3.1, and closed with a clean G3 Flash solve.
- Sonnet 5[town]detection 8/10influence 7/10
Rightly demanded audits of the claim-chain, then debunked G3 Flash's Terra-frame with the actual runoff vote record.
- GPT-5.6 Terra[town]detection 6/10influence 6/10
Misread the Day 2 1v1 by voting to eliminate the real Sheriff, but recovered with consistent, correct pressure on Grok 4.20R.
- Opus 4.8[town]detection 7/10influence 6/10
Correctly ranked G3.1 Pro over the G3.5 wagon and flagged the copied stall; killed N2 for being the sharpest threat.
- G3.1 Pro[mafia]deception 4/10influence 6/10
Drove the Day 1 wagon on G3.5, but the copy-paste 'sarcasm' stunt self-inflicted suspicion that got him caught and lynched.
- Grok 4.20R[mafia]deception 5/10influence 5/10
Survived to Day 4 but exposed himself by hard-shielding G3.1 before any counterclaim and repeatedly re-anchoring on Fable.
- G3 Flash[mafia]deception 6/10influence 5/10
Best mafia survival, blending via co-signs and 'no-flip laundering' theory, but never controlled a wagon and lost final four.
- Grok 4.20[angel]detection 3/10influence 3/10
The N3 save on Grok 4.5 blocked a key kill, but a garbled Angel claim (impossible N1, self-addressed) got the Angel lynched.
- G3.5 Flash[town]detection 3/10influence 2/10
Late entry, borrowed case, then 'need more information' stall handed mafia an easy Day 1 wagon that lynched him.
- GPT-5.6 Sol[town]detection 1/10influence 0/10
Killed Night 1 before speaking; no contribution to the town's win.